Reviewed · EDINBURGH TOURS

Fantastic Creatures of Edinburgh, and where to find them!

★ 4.5 · 55 reviews 1 hour 30 minutes (approx.) Bookable on Viator
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Edinburgh’s Old Town is the playing field for this outdoor fantasy hunt: you collect a kit, follow clues from one historic spot to the next, and learn about the creatures and folklore attached to the city. It is self-guided, so the fun comes from looking closely, solving things together, and finding your way through the streets.

I like the team-based puzzles, which can give children and adults a shared job, and the freedom to start the hunt when it suits you after picking up the kit. One thing to weigh: it is not a guided walking tour, and you will need good daylight, a phone with internet, and enough stamina for an Old Town walk.

At a glance

  • A self-guided Old Town route: Clues lead you between locations, with the Royal Mile suggested as a good place to begin.
  • Best played as a team: The hunt is designed for two to five people, and different ages can contribute in different ways.
  • Allow up to two hours: The game is described as roughly 90 minutes, but a family group may take longer.
  • WhatsApp help is available: You can contact the host if you are stuck, though the game is designed for independent play.
  • Daylight matters: The hunt will not work in the dark, so plan your start around the season and weather.
  • A finishers’ souvenir: Complete the hunt and show your result to collect a small prize.

Clues Turn the Old Town Into a Game

Fantastic Creatures of Edinburgh, and where to find them! - Clues Turn the Old Town Into a Game

This is a treasure hunt with a folklore theme, not a conventional walking tour led by a guide. You pick up the materials, then work through clues that take you around Edinburgh’s Old Town and introduce the fantastic creatures said to inhabit its streets. The route is intended to reveal some of the city’s quirks as you go.

That format changes the pace. You are not following a guide’s commentary or stopping at a set of scripted landmarks. Instead, your attention shifts between the clue in front of you and the street around you. That can make familiar-looking corners more interesting, especially for children who might otherwise lose interest during a standard history walk.

The experience is built for teams of two to five. A family can divide the work naturally: one person reads, another looks for details, and someone else keeps an eye on the map or phone. The hunt appeals to a range of ages and abilities, but it still involves walking and visual puzzle-solving. If someone in your group has trouble seeing details at a distance, check whether the format will suit them before booking.

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Picking Up Your Kit on Jeffrey Street

Fantastic Creatures of Edinburgh, and where to find them! - Picking Up Your Kit on Jeffrey Street

The starting point is Jeffrey Street, at Hot Toddy, 15 to 19 Jeffrey Street. You can collect the pack and code during its stated opening hours, 10am to 7pm, by showing your booking. The ability to pick up the materials and begin when you choose gives you more flexibility than a tour with a fixed departure time.

The suggested approach is to start near the Royal Mile. That puts you in a central part of the Old Town, and it makes sense to begin while you have plenty of daylight. The hunt does not work in the dark, so a late start can turn a relaxed puzzle walk into a race against sunset. In winter, or on a short, grey day, begin early.

You will need your kit, a phone with internet access, and a team ready to walk and look carefully. The materials are provided, but your phone is part of the game. Make sure it is charged and has a working connection before setting out. The host can be reached through WhatsApp if you get stuck, but the basic design is for your group to solve the clues on its own.

Following the Clues Through Historic Streets

Fantastic Creatures of Edinburgh, and where to find them! - Following the Clues Through Historic Streets

The itinerary is listed simply as the Old Town, rather than as a set of named stops. That is part of the appeal: the route unfolds clue by clue, with each answer directing you to the next place. You will cover a good portion of the historic centre, and the story draws on local folklore and the city’s unusual details.

Expect a mix of looking, interpreting, and walking. The clues are the engine of the activity, so your enjoyment will depend on whether your group likes solving puzzles together. If you prefer a guide to explain each location in detail, this may feel light on commentary. If you like the satisfaction of noticing something and working out what it means, the independent format should suit you better.

The route is also a chance to take in the Old Town at your own pace. You can pause when a clue needs thought, let the younger members of the group take the lead, or slow down if the streets are busy. The trade-off is that you are responsible for keeping the group together and managing the time. With a team of five at most, it is easier to talk through answers, but children may need an adult to keep the hunt moving.

The game takes around an hour and a half, more or less. A family group with younger children should leave extra room. One family completed it in just under two hours, a useful reminder that clue-solving and walking speed can stretch the advertised time. That extra half hour may be the difference between ending happily and hearing the first complaints about tired legs.

The Finish and the Souvenir

The hunt ends at a special secret location about a ten-minute walk from the Royal Mile. The finish gives the game a destination beyond simply reaching the last clue, and it leaves you close enough to continue exploring the centre afterward.

If you complete the hunt, show a screenshot of your result to collect the completion souvenir. Collection is available at Hot Toddy on Jeffrey Street or at The Grassmarket Project, 86 Candlemaker Row. The stated collection hours are 10am to 4pm, so check the timing if you plan to pick up your prize after finishing. The included keepsake is a small bonus, not the main reason to book, but it gives children a tangible marker of the outing.

The host’s response to a participant who did not receive a souvenir says a magnet is included and offers to send one if it was missed. That suggests it is worth asking if you finish but do not receive the prize. Do not assume you can collect it at any hour: the two listed collection locations have different opening hours from the kit pickup window.

How Much Time and Attention to Plan For

Fantastic Creatures of Edinburgh, and where to find them! - How Much Time and Attention to Plan For

Think of this as a walking activity with puzzles, not a quick stop between attractions. The stated duration is about 90 minutes, while a slower group may take close to two hours. Add time for collecting the kit and getting to the suggested starting area, especially if you are fitting the hunt around other plans.

The route covers a good portion of the Old Town, but no precise distance is given. You should be comfortable walking and paying attention to visual clues. One participant felt the game was not a good fit for someone who needed glasses or struggled to see at a distance. That is a practical point: you do not need to be an athlete, but you do need to be able to spot and read what the clues ask you to find.

The host’s involvement is limited by design. You receive the instructions at the start and can send a WhatsApp message if you are badly stuck. This is helpful support, but it is not the same as having a guide alongside you throughout the route. If you value live storytelling and regular interaction, choose a guided walk instead. If your group enjoys working things out independently, the lighter-touch format can be a plus.

One participant who arrived late and stopped early felt rushed and disappointed by the limited contact. The host explained that the game normally takes 90 minutes to two hours and that help is available when requested. The practical lesson is simple: arrive on time for the pickup, give yourself enough daylight, and contact the host if you need help rather than assuming someone will check in during the hunt.

Is $34.53 Good Value for Your Group?

Fantastic Creatures of Edinburgh, and where to find them! - Is $34.53 Good Value for Your Group?

The listed price is $34.53 per group of up to five. At the full group size, that works out to roughly $6.91 per person. With two people, the per-person cost is higher, but you still get the hunt materials, a route through the Old Town, access to WhatsApp support if needed, and a souvenir for each finisher.

The value depends on what you want from the outing. You are paying for a prepared activity that gives your group a reason to explore together, not for a guide’s time throughout the walk. For a family that enjoys clue-solving, that can be a good use of an hour and a half. For someone expecting a host-led tour with detailed commentary at every stop, the price may feel less appealing.

The experience is listed as recommended by 93 percent of participants, with a 4.7 rating from 55 reviews. That is a strong overall signal, though one low rating points to a real mismatch in expectations around host interaction and visual accessibility. The most consistently useful strengths are the shared puzzle-solving and the way it can introduce newcomers to parts of the Old Town without requiring everyone to enjoy a formal tour.

Who Will Get the Most From This Hunt?

Fantastic Creatures of Edinburgh, and where to find them! - Who Will Get the Most From This Hunt?

I would choose this for a family or small group that likes games and wants to explore Edinburgh on its own terms. It can work well across ages: younger children can join the search, while older children and adults can take on the more challenging parts. One family with adults, teenagers, and ten-year-olds found that everyone could contribute, and playing together as one larger team worked for them.

The official team size is two to five. If you are travelling with a bigger party, do not assume one kit will cover everyone; the activity is described for teams within that limit. Two groups can, in practice, work through the hunt together as a larger team, but the stated maximum is five per booking.

I would think twice if your group wants a guide who walks with you, explains every stop, or keeps the pace moving. I would also choose another activity if darkness is likely during your planned start, if the weather is poor, or if anyone in your party finds visual searching difficult. The hunt requires enough time and attention to enjoy the clues rather than rush through them.

Should You Book It?

Fantastic Creatures of Edinburgh, and where to find them! - Should You Book It?

Book this if you want a playful way to explore the Old Town, especially with children or a group that enjoys solving clues together. The flexible start and finishers’ souvenir are useful touches, and the route gives you a reason to notice details you might otherwise walk past.

Skip it if your idea of a good city tour depends on a guide being with you throughout. Plan for daylight, allow up to two hours, and make sure everyone is comfortable walking and looking for clues. With those expectations set, this is a reasonably priced, self-directed outing that can turn an Old Town walk into a shared challenge.

FAQ

Fantastic Creatures of Edinburgh, and where to find them! - FAQ

How long does the treasure hunt take?

It takes about 90 minutes, though you may need closer to two hours depending on your group’s pace and how long you spend solving clues.

Where do I collect the treasure-hunt pack?

Collect it at Hot Toddy, 15 to 19 Jeffrey Street, during its stated opening hours of 10am to 7pm. Show your booking when you arrive.

How many people can take part?

The game is designed for a team of two to five people, and the activity has a maximum of five participants.

What do I need to bring?

You need a phone with internet access, your eyes, and your legs. The kit and other hunt materials are provided.

Can I get help while playing?

Yes. You can contact the host through WhatsApp if you are stuck. The game is designed to be played independently, so the host does not accompany you along the route.

Does the hunt work after dark?

No. The game will not work in the dark, so plan to start with enough daylight to complete the route.

What happens if bad weather cancels the activity?

You will be offered a different date or a full refund if the experience is cancelled because of poor weather.

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